Incarnon (2024)

Incarnon weapons are special Orokin Era ceremonial weapons that have been altered by the Void to become lethal armaments. Formerly used to celebrate the Zariman Ten Zero's maiden voyage, they were transformed from the Void jump.

In addition to the Zariman weapons, a variety of weapons throughout the Origin System can receive an Incarnon Genesis, gaining access to the Incarnon upgrades. All weapon types (MK1, Prime, Vandal, etc.) are eligible to receive a Genesis. Dual and Akimbo versions of weapons are considered different weapons under the Incarnon system, as is the same under the Riven system.

Players can select two of the following per week: five Incarnon Genesis Adapters that cycle weekly. If the player has Drifter Opportunity Intrinsics at Rank 9, they can choose from Rifle, Pistol, or Melee Riven Mods, or Incarnon (1)20,000Kuva to be their Tier 5 and Tier 10 rewards.

By completing a number of challenges based on the weapon, Incarnon weapons can receive evolutions from Cavalero. Like other challenges (Riven mods, Nightwave, etc.), progress is tracked independently from mission progress. Each weapon has a total of 5 evolutions.

The first evolution unlocks the weapon's Incarnon Form, granting them an Alternate Fire mode or increasing their stats while changing their appearances. Activating the Incarnon Form requires certain conditions be met in missions, the method of which differs depending on the weapon.

For primary and secondaries (Incarnon (2)Laetum, Incarnon (3)Phenmor, and Incarnon (4)Felarx), the Incarnon Transmutation gauge that appears under the reticle must be charged to activate by achieving headshots; while active, the Incarnon Form uses its own secondary ammunition via the amount in the Transmutation gauge. Activating the Incarnon Form only requires at least one headshot or unit of charge, but manually deactivating the mode will deplete the entire gauge.

For melees (Incarnon (5)Praedos and Incarnon (6)Innodem), the Incarnon Form is activated by reaching a 5x Melee Combo and then executing a Heavy Attack, which lasts for 90 seconds and is non-refreshable.

The remaining evolutions provide 3 different selectable perks that further enhance the weapon's stats. Only one perk can be selected, which can be changed freely with Cavalero or in the Arsenal.

Below are the challenges required to unlock the evolutions of each Incarnon weapon currently available. The first, fourth, and fifth challenges are identical between Incarnon weapons, but the second and third evolutions differ between each weapon.

Progress for all challenges is maintained between runs, so the player does not have to complete them in a single mission.

Incarnon Genesis Adapters can be obtained from The Circuit's The Steel Path mode, requiring completion of The Duviri Paradox to access. Only two adapters out of a selection of five can be chosen per week, awarded on the 5th and 10th Circuit tiers, and only awarded once. The adapter can be taken to Cavalero to enhance its respective weapon(s), additionally requiring 20 Incarnon (7)PathosClamp and two other types of Duviri resources.

Alternatively, the Incarnon (8)Boar, Incarnon (9)Gammacor, Incarnon (10)Anku, Incarnon (11)Gorgon, and Incarnon (12)Angstrum Incarnon Genesis Adapters can be purchased from Cavalero's "Incarnon Market" for Incarnon (13)120. Purchasing the adapters this way also comes with the resources used to install them. Each adapter can only be bought once.

Cavalero can also remove the Incarnon upgrade to return the Genesis Adapter, but the Duviri resources used for the installation are not refunded.

Incarnon forms for Genesis weapons are activated similarly to Zariman Incarnon weapons, but with slight alterations for some. Incarnon (14)AngstrumIncarnonGenesis and Incarnon (15)ToridIncarnonGenesis, for example, are charged through direct hits as opposed to headshots, and melee Genesis weapons require 6x combo and last 180 seconds instead of needing 5x combo and lasting 90 seconds.

Similarly to the Zariman weapons, the Genesis weapons have their own challenges, but only have 4 evolutions in total. Slotting in the Genesis Adapter is considered the first challenge. Challenges only need to be cleared once per weapon type, for example clearing Incarnon (16)Braton's challenges will automatically unlock perks for Incarnon (17)MK1-Braton, Incarnon (18)BratonPrime, and Incarnon (19)BratonVandal when acquiring their Incarnon forms. The remaining challenges are as follows:

Update 35.1 (2024-02-20)

  • Fixed Incarnon Mode not activating when dual wielding with Glaive.
  • Fixed Melee Influence being triggered by Dual Ichor Incarnon’s Toxin fields.
    • Melee Influence is intended to trigger “On Melee Electricity Status” and not from secondary effects (as they are not considered direct Melee hits). Since the Toxin fields deal damage independently of Melee attacks, it does not meet the Arcane’s criteria of triggering only if the Electricity Status originates from the weapon in hand.

Hotfix 35.0.7 (2024-01-09)

  • Fixed the Ammo Pool for Primary Weapons increasing beyond its max intended amount after transforming the Angstrum to its Incarnon Form and picking up ammo while Primary is out.
  • Fixed icon missing in the HUD for Burston Incarnon’s “Fortress Salvo” buff.
  • Fixed incorrect icons being used in the HUD for the Zylok and Kunai Incarnon evolution buffs.

Update 35.0 (2023-12-13)

  • Fixed custom reticle color from HUD settings not applying to Incarnon Weapons.
  • Fixed a rare issue where Incarnon challenge requirements could be surpassed which prevented the next Evolution tier from being unlocked.
  • Fixed an issue where aiming at enemies with Incarnon weapons, like the Felarx, caused a brief white flash in the reticle. The reticle now remains red as intended.

Hotfix 34.0.7 (2023-11-02)

  • Fixed Clients receiving self-damage while shooting the Furis in Incarnon Form inside of a bullet attractor field (notably Xaku’s Whisper).
  • Fixed the “Incarnon Upgrade Available” Orbiter pop-up occurring when you already have all of the Incarnon’s upgrades unlocked.

Hotfix 34.0.5 (2023-10-26)

  • Fixed the “Kill X Eximus with the weapon’s Incarnon Form” challenge for the Laetum/Phenmor/Felarx resetting even after completion.
  • Fixed the Magistar Incarnon’s Crushing Verdict buff HUD icon appearing as a black square.

Update 34.0 (2023-10-18)

  • You can now swap Incarnon Evolutions in the Arsenal!
    • Note: You will still need to visit Cavalero to unlock each Evolution, but once that’s done, you can swap to your heart’s delight from the comfort of your Orbiter.
  • Improved the Incarnon UI VFX to better indicate when charges have been depleted.
  • Optimized trail particles count on the Latron Incarnon Genesis’ projectile.
  • Fixed Gorgon Incarnon challenge for Evolution IV not resetting when reloading if you’re the Client.
  • Fixed weapons with Incarnon Genesis not being offered as options in Teshin's Cave.
  • Fixed triggering Galvanized Aptitude on the Telos Boltor Incarnon granting it far more direct hit damage (at times tenfold) than intended.
  • Fixed Dread Incarnon not expending its remaining charges upon switching back from Incarnon Mode.
  • Fixed Dread Incarnon’s Stalker’s Resentment perk (with Hate and Despair Equipped: Hits increase damage by +10, stacks up to 5x. Resets on missed shot) resetting if ANY arrow in a volley is missed. This has been changed to be much more forgiving, and will now reset if ALL arrows miss. Each projectile still contributes to the stacks.
  • Fixed the Evolution IV challenge (Kill 40 enemies while airborne) for the Gammacor Incarnon (base and Synoid) tracking kills while not in the air as required.
  • Fixed Braton Incarnon’s Prelude of Might perk always applying instead of on its intended trigger condition (with Critical Chance Below 50%).
  • Fixed Incarnon Genesis Weapons having stretched UI icons.
  • Fixed the “Incarnon Form” UI indicator missing for the Burston Prime while it is active.

Hotfix 33.6.5 (2023-08-21)

  • Added clarification to Anku’s Incarnon Form description and function. Now, successful slide attacks grant +3 Range and inflict guaranteed Bleed Status Procs for all attacks for 6s.
    • Previously, the Anku’s Incarnon form would increase the bias towards Slash damage, but the result was not as impactful as we hoped. Now, this has been replaced with guaranteed Bleed Procs.
    • While making this change, we found that all melee attacks following a Slide Attack were able to maintain the Incarnon buff (instead of just the intended Slide attack), so long as the attack animations were uninterrupted. We have fixed this issue and incorporated this functionality as a 6s timer, to better facilitate this unintentional, but obviously desirable interaction. So overall, the mechanic is now much more comprehensible and achievable!
    • Added clarification: Some may have noticed that after last week’s Hotfix the description had been changed, but not the functionality - which is now live!
  • Increased Anku’s Evolution II damage buffs for the Edge of Justice and Guardian’s Promise upgrades from +20 to +50.
  • Updated Angstrum’s Incarnon Form description to specify that “direct hits” charge Transmutation, as per the change that went out in last week’s Hotfix.
  • Fixed the Gammacor Incarnon not clearing its charges when reverting back to its non-Incarnon form.

Hotfix 33.6.4 (2023-08-15)

Incarnon Genesis Changes:

A little over two weeks have passed since the Gammacor, Angstrum, Boar, and Gorgon Incarnon Geneses became available to earn on the Circuit. This has given you time to put them to work in-mission and share your thoughts with us and much of the feedback we’ve seen has consisted of requests to improve their Incarnon Forms. So today’s Hotfix brings you tweaks to reduce the friction to charging Transmutation and to increase the fluidity between modes. Paired with some other general stat improvements and fixes, take them for another spin and see how they feel!

The changes below apply to the base and variant versions of the weapons. Please note that we’re also reviewing the Anku Incarnon for our next Hotfix.

Gammacor:

  • Charging the Incarnon Transmutation gauge is now twice as fast!
  • Increased the explosion damage of its Incarnon projectile from 620 to 660 (Synoid from 760 to 800).
  • Increased the Critical Chance bonus from Evolution IV Perk 1 (Critical Parallel) from 18% to 20% (Synoid from 6% to 10%).
  • Increased the Critical Chance from Evolution IV Perk 2 (Survivor's Edge) from 10% to 12% (Synoid from 4% to 6%) and the Status Chance from 6% to 10% (Synoid from 4% to 6%).
  • Increased the Status Chance from Evolution IV Perk 3 (Elemental Balance) from 12% to 20% (Synoid from 6% to 10%).

Angstrum:

  • Now uses direct projectile hits instead of headshots to charge its Incarnon Transmutation gauge.
    • The projectile must physically hit an enemy in order for it to count towards the charge, not the AOE damage dealt to them within proximity of the projectile.
  • Improved tracking, speed and targeting of the Incarnon projectiles and added more ricochets off the walls to make it easier for them to land.
  • Increased the Critical Chance bonus from Evolution IV Perk 1 (Critical Parallel) from 10% to 14% (Prisma from 6% to 10%).
  • Increased the Critical and Status Chance bonus from Evolution IV Perk 2 (Survivor's Edge) from 6% to 9% (Prisma from 4% to 6%).
  • Fixed being unable to reload the Prisma Angstrum after switching to Incarnon Form.
  • Fixed Angstrum’s Incarnon Form altering the ammo pool of the equipped Primary weapon.

Boar:

  • Changed the way Elemental Balance’s Status Chance bonus (we will be doing the same for Survivor’s Edge in a follow up hotfix) applied to be consistent with the Strun Incarnon: Now it applies to each projectile instead of being divided by the Multishot count.
    • Prior to the above change, Elemental Balance’s 12% Status Chance bonus would grant 7.5% - 9% per projectile. Now it grants 7.5% - 19.5% per projectile.

Gorgon:

  • Removed the initial charge delay on Incarnon projectiles fired and replaced it with an automatic trigger type.
    • In other words, you can now hold the fire weapon input to continuously fire its projectiles as long as a charge is available. The former 1.2 second charge delay is its new auto fire rate.
  • Adjusted projectile detonation times so that it better matches the fire rate of each variant (base version having the longest and Prisma the quickest).
    • This goes hand in hand with the two above changes, with the initial charge delay removed and replaced with an automatic trigger there was room to establish a better rhythm for detonation while firing in auto. Instead of many projectiles taking a while to detonate, they will now roughly do so around the next auto shot fired.

General Incarnon Fixes:

  • Fixed the Evolution VI Incarnon Challenge (Complete a mission with an Incarnon Weapon in every slot) not completing for the Felarx, Innodem, Laetum, Phenmor and the Praedos when using weapons with Incarnon Geneses installed.
  • Fixed the Lex Incarnon Genesis’ final evolution challenge (Get 5 Headshots with this weapon in Incarnon form in a single mission) considering headshots from all weapons.
  • Fixed the Sibear Incarnon Genesis’ Evolution II “Thane’s Wrath” perk missing its UI icon.
  • Fixed the “Incarnon Form” text missing from the bottom right UI elements for the Gammacor and Synoid Gammacor while in Incarnon Form.

Hotfix 33.6.3 (2023-08-03)

  • Updated Incarnon Genesis descriptions to reduce important information being cut off in the Steel Path Circuit Reward selection screen.

Hotfix 33.6.2 (2023-08-01)

  • Added Incarnon descriptions to the on-hover pop-up in the Steel Path Circuit reward selection screen.

Update 33.6 (2023-07-27)

NEW INCARNON GENESES

New Incarnon Geneses are being added to the Circuit Steel Path reward path! Once acquired, players can install them into the applicable weapons by visiting Cavalero on the Zariman.

Boar (base and Prime)
Awaken this weapon’s ability to fire three short-range beams that chain link enemies in Incarnon Form.

Gammacor (base and Synoid)
Awaken this weapon’s ability to fire projectiles that pull enemies into a Cold Damage explosion in Incarnon Form.

Angstrum (base and Prisma)
Awaken this weapon’s ability to launch target-seeking fireballs that ricochet toward enemies in Incarnon Form.

Gorgon (base, Wraith, and Prisma)
Awaken this weapon’s ability to fire embedding projectiles that explode with Heat Damage in Incarnon Form.

Anku
Awaken this weapon’s ability to increase Range and Slash Damage during slide attacks in Incarnon Form.

Circuit Reward Path Rotation Date: Sunday, July 30th
With respect to current Circuit Reward Path rotation, we wanted to give players fastest access to these new Incarnons as possible. As a result, we are altering the current Steel Path Circuit reward rotation to ensure they show up next week (July 30th).

Here is the updated Offering Rotation Schedule for the Steel Path Circuit:

Week 1: Braton, Lato, Skana, Paris, Kunai (this week’s offerings)
Week 2: (NEW) Boar, Gammacor, Angstrum, Gorgon, and Anku
Week 3: Bo, Latron, Furis, Furax, Strun
Week 4: Lex, Magistar, Boltor, Bronco, Ceramic Dagger
Week 5: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos
Week 6: Ack & Brunt, Soma, Vasto, Nami Solo, Burston
Week 7: Zylok, Sibear, Dread, Despair, Hate

New Incarnon Geneses Acquisition Method: Incarnon Market at Cavalero
In addition to acquiring these new Incarnon Geneses via the Steel Path Circuit Rewards, they will also be available for purchase at Calavero with Platinum in the Incarnon Market starting the week they are available on the Circuit Reward path.

As previously discussed on Devstream 172, the intention behind this experiment is to offer players the option to pay-to-skip should they desire, while ensuring that the free acquisition path is not prohibitive for players. Only these 5 new items will be available for Platinum via this experiment, and will become available following the Weekly Reset on July 30th.

The “Incarnon Market” option will appear at Cavalero on July 30th once the rotation to the new Incarnon Geneses occur and will be permanently accessible as a one-time purchase for players who have unlocked The Steel Path.

GENERAL CHANGES:
  • Updated the Incarnon Form transformation animations for the Dual Toxocyst.
INCARNON FIXES:
  • Fixed Torid’s Renewed Horror perk not doubling duration on the damage field duration on first shot as intended.
  • Fixed Evolution perks not being reflected in the Incarnon Weapon’s upgrade screen stats in Teshin’s Cave.
  • Fixed Latron’s Incarnon Mode not benefiting from the Double Tap Augment Mod.
  • Fixed Furis’ Haven Foray Incarnon perk not applying its bonus damage from Overshields.
  • Fixed being able to self-stagger using the Ceramic Dagger Incarnon heavy attack.
UI/HUD FIXES:
  • Fixed interacting with the “Incarnon Upgrade Available” prompt in your HUD while already in the “Evolve Incarnon Weapons” Menu at Cavalero resulting in function loss.

Hotfix 33.5.5 (2023-07-06)

  • Fixed being unable to remove an Incarnon Genesis from a weapon if it is the only weapon that has one installed.

Hotfix 33.5.4 (2023-06-28)

  • Fixed the Bo (base and variants) Incarnon’s Evolution IV challenge description not stating that it requires “slide attacks” to complete.
    • Was: Kill X enemies with this weapon.
    • Now: Kill X enemies with slide attacks.
  • Fixed the Felarx Incarnon’s Evolution V challenge description appearing as a file path.
  • Fixed blinding VFX occurring when dual wielding the Furis Incarnon with a Glaive weapon.

Hotfix 33.5.3 (2023-06-23)

  • More fixes towards the Strun Prime Incarnon not refilling its magazine when transforming from their Incarnon Form to base.
  • Fixed challenge descriptions appearing as a file path for the following Incarnon Geneses weapons:
    • Braton (all variants) Evolution IV
    • Furax’s (all variants) Evolution IV
    • Ceramic Dagger’s Evolution IV
    • Dual Ichor’s Evolution IV
    • Sibear’s Evolution IV
    • Miter’s Evolution IV
    • Known (fix to come): Felarx’ Evolution V
  • Fixed the “Kill X enemies with this weapon’s Incarnon Form” Incarnon challenge description specifying “Eximus enemies” instead of just “enemies”.

Hotfix 33.5.2 (2023-06-21)

  • Fixed being unable to uninstall Incarnon Genesis and getting the “Something went wrong during Incarnon Genesis removal. Please try again.” error when attempting to do so.
    • Also fixed players getting charged 5 Pathos Clamps for attempting to remove the Incarnon Genesis, even with the error pop-up. We will be running a script shortly to refund Pathos Clamps to affected players. Script has completed!
  • Fixed Latron’s Incarnon Evolution II “ Swift Punishment” perk not granting its damage buff as intended with Sprint Speed 1.2 or higher.
  • Fixed the Strun and Ferlarx Incarnons (base and variants) not refilling their magazine when transforming from their Incarnon Form to base.

Update 33.5 (2023-06-21)

INCARNON GENESES CHANGES

Incarnon Geneses Removal:
Cavalero can now remove Incarnon Geneses in the Chrysalith on the Zariman!

Select the “Evolve Incarnon Weapons” option and then the weapon you wish to remove the Incarnon Genesis from. The new “Remove Incarnon option is available upon selecting an eligible Incarnon Weapon via the Evolution screen from Cavalero.

Removing an Incarnon Genesis will return it to your inventory, but you will not be refunded for the original resources used to install it.

General Incarnon Geneses Changes & Fixes:

  • Added “Owned” and “Installed” Icons to Incarnon Geneses you own / have installed in the Steel Path Circuit Rewards selection screen.
  • Soma (base and Prime) Incarnon Genesis Changes:
    • Soma Prime’s Incarnon Form fire now triggers the “Hata-Satya” Augment Mod’s Critical Chance buff.
      • Prior to this change, the Hata-Satya was part of the following list of Augment Mods that had no interaction with their weapon’s Incarnon Form - this is their current status:
        • Kunai’s Stockpiled Blight: It is intended for the Mod not to interact as it specifies Magazine capacity and Kunai’s Incarnon Form uses charges to fire, not ammo.
        • Latron’s Double Tap: We are investigating functionality and will share the outcome.
    • Increased Status Chance and weighted total damage slightly more towards Slash Damage.
    • “Fresh Havoc” Evolution IV perk 1:
      • Increased the damage from +4 to +6 on reload from empty.
      • Changed stacks from 3x to 2x.
    • “Elemental Balance” Evolution IV perk 2 has been replaced with “Fatal Affliction”:
      • +40% damage per Status affecting target.
    • “Zeroed In” Evolution IV perk 3:
      • Increased Critical Damage from +0.4x to +0.6x.
  • Melee Slam Damage Mods (such as Seismic Wave) now affect the Furax Incarnon Mode’s AOE Heat Damage on Heavy Slam attacks.
  • Updated the description for Furis’ “Stormburst” Evolution I perk to better explain how it is triggered:
    • Was: Increase Damage by +28 (Furis) / +34 (MK1). On Hit with Electricity: +40% multishot for 2s. Stacks up to 3x.
    • Now: Increase Damage by +28 (Furis) / +34 (MK1). On hitting enemies affected by Electricity Status: +40% multishot for 2s. Stacks up to 3x.
  • Changed Dread’s “Coup De Grace” Incarnon Evolution II perk name to “Stalker’s Resentment” and updated its description to better inform of its interaction with the other Stalker weapons.
    • Was: Increase Damage by +10. +10% Fire Rate, stacks up to 5x. Resets on missed shot.
    • Now: With Hate and Despair Equipped: Hits increase damage by +10, stacks up to 5x. Resets on missed shot.
  • Fixed a redundant hit effect from the Paris’ Incarnon mode by removing it.
    • The projectile on the Paris’ Incarnon mode had an unnecessary passthrough effect that would still trigger every time it hit a target, which was not needed!
  • Fixed the explosions from Hate’s Incarnon Form causing players to be self-staggered or knocked down.
  • Fixed Furis’ Incarnon Form causing self-damage when shooting an enemy that is affected by Scourge’s Alt-Fire.
  • Fixed Sibear’s “ice field on Slam” in Incarnon Mode missing its VFX - making it seem as if it is not functional. This was purely a visual bug, the effects of the ice field still applied.
  • Fixed the Zylok's Incarnon Form explosion not hitting enemies within range of the explosion if they were obstructed by another enemy.
  • Fixed low level enemies killed by headshots not filling the Incarnon Mode gauge for Primary and Secondary Incarnon weapons.
  • Fixed the Torid gaining Incarnon charges by shooting at dead enemies.
  • Fixed headshots from the Dual Toxocyst counting as body shots due to its high Status - making it extremely difficult to complete the Evolution IV challenge (“Get 17 consecutive headshots”) as Status Effects would often reset it.
  • Fixed Melee Incarnon weapons (original and Genesis) missing their Incarnon Form stats in the Arsenal.
  • Fixed the Innodem not transforming into Incarnon Mode when performing a Heavy Attack with the required 5x Melee combo count (also affected the Evolution IV “Incarnon Imago” perk).
  • Fixed Nami Solo’s “Master's Flourish” Incarnon Evolution II perk constantly regenerating Health instead of “On Finisher” as intended.
  • Fixed Bronco Prime’s Incarnon Form “Max Charges” showing 40 instead of the intended 20.
    • It was always 20 in mission, this was just a description error in the Arsenal stats!
  • Fixed the Evolution IV description of the Prisma Skana’s Incarnon Genesis stating 30% Status Chance increase instead of the intended 20%.
    • It was always 20% in mission, this was just a description error in the Arsenal stats!
  • Fixed the resource requirements to install Incarnon Geneses at Cavalero only showing the exact amount required instead of including the total amount owned.
  • Fixed Atomos’ Incarnon Form missing its projectile VFX.
  • Fixed switching to Incarnon Mode with the Strun Wraith causing ammo to stick to the player and follow them around.
  • Fixed weapons with Incarnon Geneses installed not showing up in the Arsenal search function for “Incarnon”.

Hotfix 33.0.13 (2023-05-26)

  • Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it):
    • Old: “Kill 0/17 enemies without reloading.”
    • New: “Get 0/17 consecutive headshots.”
      • Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot.
  • Fixed Incarnon Genesis Atomos’ Evolution II perks not working at all.
  • Fixed Incarnon Genesis Torid gaining charges while in Incarnon form by shooting enemies with Saryn’s Toxic Lash.
    • It is intended that charges cannot be gained while already in Incarnon form.
  • Fixed Incarnon weapon stats disappearing in the Arsenal after unfocusing and refocusing on a weapon using an Incarnon Genesis.
  • Fixed arrows shot from Incarnon Genesis Bows (Paris & Dread) not disappearing until they are out of their Incarnon Form.
  • Fixed Clients Incarnon Genesis Bow quivers (Paris & Dread) and Secondary pouches (Despair & Kunai) not changing back to their default appearance after they are out of their Incarnon form.

Hotfix 33.0.11 (2023-05-24)

  • Added weapon name to the confirmation prompt when installing an Incarnon Genesis.
    • Ex: “Are you sure you want to install an Incarnon Genesis on Prisma Skana?”
  • Fixed Dual Ichor’s Incarnon Form not having its intended function of creating Toxin clouds after killing enemies when wielded by Client.
  • Fixed attachments not showing while riding a K-Drive (and secondary is equipped) on the Furis, Atomos, Lex, Bronco, and Vasto with Incarnon Geneses.
  • Fixed the Zylok’s Incarnon Form not displaying when dual wielding with a Glaive and while riding a K-drive.
  • Fixed Incarnon transformation animations not playing while riding Kaithe.
  • Fixed the Incarnon Form transformation SFX spamming after you reach 0 ammo with weapons that have Incarnon Genesis installed.

Hotfix 33.0.8 (2023-05-11)

  • Fixed thrown weapons with Incarnon Genesis equipped (Kunai for example) playing the Incarnon Mode SFX when they are not in that state.
  • Fixed the SFX when Incarnon Mode ends not playing for weapons with Incarnon Genesis equipped.

Hotfix 33.0.7 (2023-05-09)

  • Updated Strun’s Incarnon Genesis Evolution II “Blazing Barrel” description to say “On Firing” instead of “On fire”.
    • Now reads: “Increases Damage by +2. On Firing: +5% Multishot. Stacks up to 5x.”
  • Fixed Ceramic Dagger’s Incarnon Evolution II upgrades “Gun and Blade” and “Butcher’s Opportunity” not applying their damage bonuses.
  • Fixed Boltor Prime’s Status Chance Incarnon Evolution IV upgrades being lower than intended (was 10% and is now 18%).

Hotfix 33.0.6 (2023-05-04)

Resource Cost Changes for Incarnon Genesis Installation:

We have reduced the Duviri resource cost requirements for certain resources used in the Incarnon Genesis installation process at Cavalero.

We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. Ultimately, it was determined that the resource costs for Incarnon Genesis installation were simply too high for what players were earning.

That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus.

We are working on a script to refund applicable Incarnon Genesis costs. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes.

More details to come on exactly what the scripts will entail and when you can expect them to be run.

Changes:
  • Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution:
    • Prisma Skana: Increase Status Chance by 20% (was 30%)
    • Skana Prime: Increase Status Chance by 10% (was 24%)
      • Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format.

Hotfix 33.0.5 (2023-05-03)

  • Made various updates and fixes to the sound FX for Incarnon Genesis weapons.
  • Updated the VFX for Dread’s Incarnon Mode.
  • Fixed Melee Incarnon Weapons using the incorrect HUD indicator to state that Incarnon Mode was ready.
  • Fixed arrow facing the wrong way when using any skin on the Paris’ Incarnon Mode.

Hotfix 33.0.4 (2023-05-02)

  • Updated the Zylok, Despair, Hate, and Sibear’s Incarnon Mode VFX.
  • Fixed the Nami Solo’s Incarnon Form (with Incarnon Genesis equipped) VFX blocking vision with certain holster cosmetics/positions.
  • Fixed Nami Solo’s VFX being oversized and covering the Evolution screen at Cavalero.

Hotfix 33.0.3 (2023-04-28)

  • Updated the VFX on the Ack & Brunt, Soma, Vasto, Burston, and Bronco Incarnon Geneses.
  • Made several fixes and updates to Incarnon Geneses SFX (specifically how Host/Clients hear them).
  • Fixed a non-functional Evolutions screen after selecting Cavalero’s “Evolve Incarnon Weapons” option if you only have one eligible weapon and no other Incarnon Weapons (Incarnon Genesis weapons and the Felarx, Innodem, Laetum, Phenmor, and Praedos).
    • Evolutions were able to be selected but the UI was not reflecting that - leading to players being unable to see that their Incarnon Genesis has been equipped.
  • Fixed rare crash when using Kunai with Incarnon Genesis equipped.

Hotfix 33.0.1 (2023-04-27)

  • Fixed several [PH] tags in Incarnon Genesis Evolution descriptions.

Update 33.0 (2023-04-26)

NEW GAMEMODE: THE CIRCUIT
Steel Path Circuit

Your journey in the Steel Path Circuit will be towards earning new Incarnon Genesis Adapters that can be installed across a variety of Weapons. The first time you enter the Steel Path Circuit each week (following the weekly reset on Sundays at 00:00 UTC), you will be prompted to select two Incarnon Genesis from a pool of five choices.

Be mindful of the order you select them in, as this will decide what tier they are available at in your Reward Path. Your first choice will be unlocked at Tier 5, and your second choice at Tier 10. This order is reflected in the Tier icons above your selections.

You can deselect and re-select Incarnons to get them in the order you wish. Once you’re satisfied, you can confirm your selections and they will be locked in for the week.

Thirty total Incarnon Genesis can be acquired from the Steel Path Circuit at launch. Five of these will be available to choose from each week on a rotating schedule. Earning these Incarnon Genesis does not require you owning the actual Weapon -- we’ll cover the installment process in the “Incarnon Genesis” section further down.

Steel Path Circuit - Incarnon Genesis Schedule

  • Week 1: Braton, Lato, Skana, Paris, Kunai
  • Week 2: Bo, Latron, Furis, Furax, Strun
  • Week 3: Lex, Magistar, Boltor, Bronco, Ceramic Dagger
  • Week 4: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos
  • Week 5: Ack & Brunt, Soma, Vasto, Nami Solo, Burston
  • Week 6: Zylok, Sibear, Dread, Despair, Hate

Once Week 6 passes, the schedule repeats.

With your reward path selected, you’ll be provided with a full view of your reward tiers for the week. Each Stage you complete will contribute Circuit Progress towards your Reward Tiers in the Circuit. The items in your Reward Path include your selected Incarnon Genesis, Steel Essence, and an assortment of other items pulled from curated Reward Pools.

INCARNON GENESIS

(Plural: Incarnon Geneses)

Adopt the power of the Incarnon onto your Arsenal with the new Incarnon Genesis! Incarnon Genesis is a new way to bring some life back into long-beloved, if sometimes-forgotten, weapons found in Warframe. If you are familiar with Incarnon Weapons from the Zariman, this system is similar -- but instead of the Incarnon status being imbued in the weapon, one must install an Incarnon Genesis to unlock it!

How to Access Incarnon Genesis:

  • Complete the Angels of the Zariman Quest to gain access to Cavalero in the Chrysalith.
  • Complete all nodes in the Star Chart to access the Steel Path
  • Complete the Duviri Paradox Quest to access The Circuit on the Steel Path

In this update, the following weapons (including all of their variants, such as MK-1, Vandal, Prime, etc.) are eligible to be upgraded with Incarnon Genesis. We are planning on adding more eligible weapons in the future!

Primary:

  • Braton
  • Paris
  • Latron
  • Strun
  • Dread
  • Burston
  • Miter
  • Torid
  • Boltor
  • Soma

Secondary:

  • Despair
  • Lato
  • Zylok
  • Kunai
  • Furis
  • Vasto
  • Atomos
  • Dual Toxocyst
  • Bronco
  • Lex

Melee:

  • Skana
  • Hate
  • Sibear
  • Bo
  • Furax
  • Nami Solo
  • Ack & Brunt
  • Dual Ichor
  • Ceramic Dagger
  • Magistar

Acquisition
Incarnon Geneses are acquired via the Steel Path Circuit Rewards. Players have the choice of 2 Incarnon Geneses from a list of 5 each week, which are then obtained by earning enough Circuit Progress to access the Reward Tier. For full details on acquisition, visit the “Steel Path Circuit” section above.

Once you have unlocked your Incarnon Genesis Tier, the item will be delivered to your inventory for you to install in your weapon variant of choice!

Installation
Installing an Incarnon Genesis requires a trip to Cavalero in the Chrysalith on the Zariman! Before you head there, there are a few things you require:

1. The Incarnon Genesis itself!
See above for acquisition.

2. A Compatible Weapon
You can easily tell the weapon compatibility in your Arsenal -- look for a special description added to it when equipped.

3. The Necessary Resources
A resource investment is needed to properly perform Incarnon Genesis. Each Incarnon requires 20x Pathos Clamps and a variety of Duviri Resources to be installed.

Once everything is in-hand, head over to Cavalero and access the “Evolve Incarnon Weapons” menu to perform Genesis.

Similar to other Incarnon weapons, you will have to complete certain challenges with the weapons equipped to unlock further evolutions!

Installing an Incarnon Genesis works the same as upgrading your weapon with an Orokin Catalyst - if the weapon you are installing Genesis on has Formas, Orokin Catalyst, etc. equipped they will all be maintained in the process.

CHANGES
  • Changed Incarnon Weapons’ “DAMAGE” stat to “Incarnon Form” when viewing the Incarnon Form damage values in the Arsenal.
FIXES
  • Fixed being able to refresh Praedos’ Incarnon Form timer by performing a heavy ground slam.
    • All other Incarnon Melee weapons trigger their Incarnon Form via heavy attack and do not have the ability to refresh their Incarnon Form timer. So Praedos has been fixed to remove this unintended functionality.
  • Fixed Innodem and Praedos losing their Incarnon Form after entering Arsenal in the Simulacrum.
  • Fixed Incarnon weapons reverting to their default form not being visible to other players in the squad until it is shot again.

Update 32.3 (2023-02-15)

  • Fixed quick weapon switching with the Phenmor in Incarnon Mode causing weapons to remain holstered while Warframe animates invisible weapons as if they were being held.
  • Fixed custom reticles (Incarnon weapons for example) overlapping with default reticles in the UI when swapping between weapons.
  • Fixed the Incarnon mode reticle appearing when it has not yet been unlocked for that Incarnon Weapon.

Hotfix 32.2.5 (2022-12-14)

  • Fixed Incarnon Weapons losing their crosshair when flying around in Archwing in open landscape areas.

Hotfix 32.2.4 (2022-12-07)

  • Fixes towards script error with Incarnon Weapons’ HUD.

Hotfix 32.2.1 (2022-11-30)

  • (Hot-dropped earlier today) Fixed certain players getting a “failed to update account” error while trying to complete Incarnon Weapon challenges in mission.
  • Fixed script error when hovering over Incarnon Weapon upgrades in the Arsenal UI.

Update 32.0 (2022-09-07)

  • Fixed the default Arching Reticle overlapping the custom Incarnon Weapon Reticle when in Archwing.
  • Fixed Incarnon Weapon reticles being visible in Captura Scenes.

Hotfix 31.7.2 (2022-08-17)

  • You can now search for Incarnon weapons in your Inventory by typing “Incarnon”.

Hotfix 31.6.4 (2022-07-14)

  • Fixed the stat change for Incarnon weapons that have crit/status chance Evolution upgrades not appearing in the Arsenal.

Update 31.6 (2022-06-09)

  • Updated the Incarnon Form charge gauge in the Incarnon weapon reticle to improve readability on when there is charge/when it is at full charge.
  • Updated Incarnon Weapon Evolution screen to include stat comparisons when selecting Evolution perks in Cavalero’s evolve screen. From the original known bugs list.
  • Made some slight adjustments to framing of Incarnon weapons in Cavalero’s Evolution screen.
  • Fixed Clients gaining Incarnon Form charges added and then partially resetting and counting back up in high latency situations.
  • Fixed cases of Evolution perks not working for Clients.
  • Fixed Incarnon Evolutions UI persisting in the Loadouts screen.

Hotfix 31.5.7 (2022-05-06)

  • Fixed all Incarnon Evolutions that increase or reduce Critical/Status Chance not applying correctly.
    • Previously, the base stats were not additive, which meant that they weren’t being applied in full. For example, the Phenmor’s Survivor’s Edge Evolution IV +10% Critical Chance +10 Status Chance was only applying a fraction of that percentage boost. They will now apply properly as described in its descriptions!

Update 31.5 (2022-04-27)

  • Introduced.
Incarnon (2024)
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