A hybrid type of game genre that is played on the Internet through a Web browser, utilizes game formats, and incorporates some type of learning objectives, the goal of which is to promote student learning in a fun, engaging, and interactive way.
Published in Chapter:
An Investigation of Current Online Educational Games
Yufeng Qian (St. Thomas University, USA)
Source Title: Handbook of Research on Effective Electronic Gaming in Education
Copyright: © 2009|Pages: 16
DOI: 10.4018/978-1-59904-808-6.ch004
Abstract
Electronic games are becoming an important part of many American children’s life today. Electronic educational gaming, as a new instructional technique and media, holds great potential for the new millennium of learners. To reflect the preferences and meet the needs of this generation of learners, many various online games for educational purposes are made available?the sheer number of existing educational games is overwhelming. The purpose of this chapter is to investigate the current state of educational games on the Internet, targeting K-12 learners in the United States. Major game providers and salient design features are identified, and future directions of game development for educational purposes are discussed.